Sunday, June 22
Sunday, June 8
Ultra Street Fighter IV (PS3/Xbox 360/PC)
Ultra Street Fighter 4 has finally landed on both the PS3 and the Xbox 360, although it is only available through digital download for now. The fifth installment of the Street Fighter 4 series, Ultra Street Fighter 4 comes to homes full of balance changes, five new fighters, and some modes previously unavailable.
The new updated roster and balance changes bring in a fresh breath to both the casual, and competitive scenes. Imported from Street Fighter X Tekken, Elena, Rolento, Poison, and Hugo join the fray. These fighters have had their movesets and play style adjusted for the Street Fighter 4 engine, and have translated very well into the overall metagame. Elena comes in with her high/low mix-ups, Rolento has his control game, Poison arrives with some interesting offensive capabilities, and Hugo, the Hammer Mountain himself, comes to body slam his opponents into the dirt.
The fifth character, Decapre, is a completely new character and has never been in any Street Fighter game. At first glance, Decapre just looks like Cammy with a mask, but that is where the similarities end. Sporting a charge moveset, this character has the makings of a great choice for both veteran and beginner players alike. Her normal moves provide great block strings and moves like her teleport move, which has different angles and ending moves depending on which input is used, is great for putting on the pressure.
Another addition, one can now use a red Focus Attack in this iteration of Street Fighter 4. The red Focus Attack costs special meter to use, and is a buffed version of the regular Focus Attack that can also be used to focus cancel, at the cost of 3 of the special meter bars. The red focus attack dash cancel, or red FADC, can add to combos, making some approaches much safer, as well as making setups for Ultra Combos easier on certain if not most of the cast. The final, and most useful addition, delayed standing, is where many will not see the results at first. By simply holding down and both the light punch and kick buttons, your character will be on the ground for a few extra seconds. This is a godsend to many players that dabble in multiplayer, as the mind games are not just being played on the surface, but extends to the wake up game as well.
Overall, this game pulled out all the stops to satisfy its player base's multiplayer hunger. Better online play, new mechanics, more characters, additional stages, and edition select sound good. but where this update falls short is in bringing in new players. Veterans and even players that casually played the previous versions will definitely enjoy and appreciate all the new details, but all of these improvements will not be bringing in anyone that has never played these games. Putting the obvious aside, this version is a must have for any fan of the game, hardcore or not. All of the reworks and additions will keep even the most casual player wanting more, and will make improving much easier thanks to online training. Hardcore fans can enjoy all the new balance changes, and the new match-up possibilities will have you playing all night long, for a well deserved 9/10.
Stay tuned for Subculture!
Sunday, May 25
Killer is Dead - Nightmare Edition (PC)

Killer is Dead - Nightmare Edition is the PC release with Enhanced Graphics, new Nightmare Difficulty Mode, Theater Mode, allowing players the pleasure of viewing cutscenes and extended background information on characters, included Japanese subtitles and voice track, as well as the Smooth Operator DLC that are availabe for the Xbox 360 and PS3 versions. If you haven't already played one of the many Grasshopper Manufacture (GHM) games such as Killer 7, No more Heroes or Shadow of the Damned, Killer is Dead will seem very bizare, and that's because it is. I mean, have you ever had to assassinate a train?!
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| Just one of the many Bizare Assassinations you'll have to carry out. |
Dark Side of the Moon
Killer is Dead protagonist is Mondo Zappa, an assassin working for the state, no job is too big, or too absurd to pass down. The main story arc follows Mondo as he recovers his past memories in order to understand how he received his cybernetic arm and to put a stop to the nightmares that haunt him. Throughout the game, Mondo is tasked with killing other killers, hence the name Killer is Dead. The designated targets, influenced by the powers residing from the dark side of the moon, are corrupted, often times unwillingly or even without their knowledge, leaving a merciful kill as the only course of action for players, giving players a greater sense to seek justice on this dark influence.
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| Upgrade menu available during and off missions. |
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| Execution styles lets player choose between Health, Money,
Blood, and Health limit xp to increase your life bar.
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| Mondo should have listened to Seinfield's advice. |
Graphics and Performance - Both aesthetically beautiful, and amazing in performance. The graphics in Killer is Dead are stunning, even using fraps to record, the game still runs at a smooth 60fps. Although the option to enable 60fps is not available ingame, there is a simple solution that makes it an easy affair. This review copy was played on an Intel core i7 950, 8gb of ram, and a GTX 570, a very midrange PC, at 60fps, even with fraps recording, it's a smooth operator indeed. With no crashes or freezes during my entire gameplay, I must say I was impressed with the fact that this game did not need a day one patch as we're seeing with so many games now. Although it would be nice to have an update with an option to set the framerate unlocked from ingame, great job so far GHM.
Killer is Dead, and as GHM games go, emphasizes style over substance, both in narrative and gameplay sadly.Although many fans of GHM will have already realize long before starting the game what to expect, new players will have to get used to the type of game that puts style and experiences over deep fighting mechanics and a coherent narrative, and may not find the hilarious and absurd story enough to outweigh the lack of development and simple gameplay mechanics. As a fan I feel this is their best game yet, in terms of presentation, gameplay, graphics and performance. Fans of GHM will enjoy this game, undoubtedly the best game yet, if you've already tried other GHM games and did not enjoy them, I feel you will get the same reaction from this game. With a captivating playthrough of 13hrs 58mins, the ability to replay the game with all your upgrades intact, Killer is Dead's simple yet solid gameplay and absurdly entertaining storyline help put this game at a solid 8/10.
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Friday, May 23
Sunday, May 18
Khans of Tarkir Announced for Magic: The Gathering
Wizards of the Coast and Magic: The Gathering Lead Designer, Mark Rosewater, announced today the newest set, Khans of Tarkir.
In an interview with MTG commentator Rich Hagon, Rosewater revealed Khans of Tarkir surrounds the Planeswalker Sarkhan Vol. "(Sarkhan Vol) came from a war-torn world ruled by warlords," Rosewater said in the interview. "And once upon a time there were mighty dragons, but they were killed off . . . He came to worship the dragons, but on his world they were all dead. Which is why when he became a planeswalker and got to go to other worlds and for the first time see dragons, he got so excited."
Rosewater added the same team who worked on the current set will handle Khans of Tarkir. "The lead designer for the set is myself. The lead developer is Erik Lauer. So, if you enjoyed Innistrad or Theros it's the same team who brought you those two sets."
The Khans of Tarkir block is also said to consist of a large Fall set, a smaller middle set and will be rounded out with another large set.
Rosewater promises this newest block will integrate brand new, never before seen nuances along with fan-requested elements. However, the lead designer would not say anymore save a sly smile to end the announcement.
Be ready, Planeswalkers, Khans of Tarkir is set for September 26!
For more news and views, Stay tuned for Subculture!
Monday, May 5
Subculture Times vs. Free Comic Book Day 2014
Support your local comic shoppe!
Amazing Comics: 5555 E Stearns St, Long Beach, CA 90815
Phone:(562) 493-4427
Metropolis Comics: 16509 Bellflower Blvd, Bellflower, CA 90706
Phone: (562) 263-0277
Tuesday, April 29
Star Wars: Episode VII Reveal of the Cast
The cast list for Star Wars Episode VII is up!
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| Episode VII: Revenge of the Chewie |
Domhall Gleeson, Adam Driver, Oscar Isaac, Max von Sydow, John Boyega, Daisy Ridley and Lord of the Rings' own Gollum, Andy Serkis will appear along side the original pantheon.
StarWars.com reported director J.J. Abrams said, "We are so excited to finally share the cast of Star Wars: Episode VII. It is both thrilling and surreal to watch the beloved original cast and these brilliant new performers come together to bring this world to life, once again.
"We start shooting in a couple of weeks, and everyone is doing their best to make the fans proud."
Star Wars: Episode VII is set for a worldwide release on December 18, 2015.
Star Wars: Episode VII is set for a worldwide release on December 18, 2015.
Until then, visit www.StarWars.com for all things Star Wars
and Stay Tuned for Subculture!
Sunday, April 27
To Catch a Developer - Outtakes!
As seamless as our skits and videos seem to be, we do have the occasional blunder! Here's some outtakes from our "To Catch a Developer" episode!
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